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- A* → A-Stern
- AABB → Bounding Box
- ARB multitexture → GL ARB multitexture
- ARB vertex buffer object → GL ARB vertex buffer object
- Adaptive-Sync → Framerate
- Alpha-Blending → Blenden
- Alpha-Testing → Tutorial Alphamasking
- Alphamasking → Tutorial Alphamasking
- Alphatest → glAlphaFunc
- AntiAliasing → Antialiasing
- Artikel pm asteroids → Postmortem Asteroids
- Axis-Aligned Bounding Box → Bounding Box
- BSP-Bäume → BSP-Baum
- Backfaceculling → Backface Culling
- Bildwiederholrate → Framerate
- Blending → Blenden
- Bluebook → BlueBook
- Charakteranimation → Tutorial Charakteranimation
- DGLOpenGL.pas → dglOpenGL.pas
- DGL Chat → DGL-Chat
- DGL Projekte Award Teilnehmer → DGL Award Teilnehmer
- Datentypen für Pixel → Pixeldatentyp
- Decal → Decals
- Deferred Lighting → Deferred Shading
- Detailmapping → Detail Mapping
- Displaylisten → Displayliste
- Doppelpuffer → Doppelpufferung
- Double buffer → Doppelpufferung
- Double buffering → Doppelpufferung
- EXT geometry shader4 → GL EXT geometry shader4
- Explosionen → Explosion
- FBO → Tutorial Framebufferobject
- FIFO → Queue
- FPS → Framerate
- Fake HDR → Bloom(pseudo-HDR)
- Farbräume → Farbraum
- Files → DGL Wiki:Files
- Fragment Shader → Shader
- Fragmentshader → Shader
- Frontface Culling → Backface Culling
- GLSlang → GLSL
- GLU → OpenGL Utility Libary
- Geometry Shader → GL EXT geometry shader4
- Geometryshader → Shader
- GlAccum → glAccum
- GlActiveTexture → glActiveTexture
- GlAddSwapHintRectWIN → glAddSwapHintRectWIN
- GlAlphaFunc → glAlphaFunc
- GlAreTexturesResident → glAreTexturesResident
- GlArrayElement → glArrayElement
- GlAttachObjectARB → glAttachShader
- GlAttachShader → glAttachShader
- GlBegin → glBegin
- GlBindAttribLocationARB → glBindAttribLocation
- GlBindTexture → glBindTexture
- GlBitmap → glBitmap
- GlBlendColor → glBlendColor
- GlBlendColorEXT → glBlendColor
- GlBlendEquation → glBlendEquation
- GlBlendFunc → glBlendFunc
- GlCallList → glCallList
- GlCallLists → glCallLists
- GlClear → glClear
- GlClearAccum → glClearAccum
- GlClearColor → glClearColor
- GlClearDepth → glClearDepth
- GlClearIndex → glClearIndex
- GlClearStencil → glClearStencil
- GlClientActiveTexture → glClientActiveTexture
- GlClientActiveTextureARB → glClientActiveTextureARB
- GlClipPlane → glClipPlane
- GlColor → glColor
- GlColor3b → glColor
- GlColor3bv → glColor
- GlColor3d → glColor
- GlColor3dv → glColor
- GlColor3f → glColor
- GlColor3fv → glColor
- GlColor3i → glColor
- GlColor3iv → glColor
- GlColor3s → glColor
- GlColor3sv → glColor
- GlColor3ub → glColor
- GlColor3ubv → glColor
- GlColor3ui → glColor
- GlColor3uiv → glColor
- GlColor3us → glColor
- GlColor3usv → glColor
- GlColor4b → glColor
- GlColor4bv → glColor
- GlColor4d → glColor
- GlColor4dv → glColor
- GlColor4f → glColor
- GlColor4fv → glColor
- GlColor4i → glColor
- GlColor4iv → glColor
- GlColor4s → glColor
- GlColor4sv → glColor
- GlColor4ub → glColor
- GlColor4ubv → glColor
- GlColor4ui → glColor
- GlColor4uiv → glColor
- GlColor4us → glColor
- GlColor4usv → glColor
- GlColorMask → glColorMask
- GlColorMaterial → glColorMaterial
- GlColorPointer → glColorPointer
- GlColorSubTable → glColorSubTable
- GlColorTable → glColorTable
- GlColorTableParameter → glColorTableParameter
- GlCompileShader → glCompileShader
- GlCompileShaderARB → glCompileShader
- GlCopyPixels → glCopyPixels
- GlCopyTexImage → glCopyTexImage
- GlCopyTexImage1D → glCopyTexImage1D
- GlCopyTexImage2D → glCopyTexImage2D
- GlCopyTexSubImage → glCopyTexSubImage
- GlCopyTexSubImage1D → glCopyTexSubImage1D
- GlCopyTexSubImage2D → glCopyTexSubImage2D
- GlCopyTexSubImage3D → glCopyTexSubImage3D
- GlCreateProgramObjectARB → glCreateProgram
- GlCreateShaderObjectARB → glCreateShader
- GlCullFace → glCullFace
- GlDeleteBuffers → glDeleteBuffers
- GlDeleteLists → glDeleteLists
- GlDeleteObject → glDeleteObject
- GlDeleteObjectARB → glDeleteObjectARB
- GlDeleteTextures → glDeleteTextures
- GlDepthFunc → glDepthFunc
- GlDepthMask → glDepthMask
- GlDepthRange → glDepthRange
- GlDetachObjectARB → glDetachShader
- GlDetachShader → glDetachShader
- GlDisable → glEnable
- GlDisableClientState → glEnableClientState
- GlDisableVertexAttribArrayARB → glEnableVertexAttribArray
- GlDrawArrays → glDrawArrays
- GlDrawBuffer → glDrawBuffer
- GlDrawElements → glDrawElements
- GlDrawPixels → glDrawPixels
- GlEdgeFlag → glEdgeFlag
- GlEdgeFlagPointer → glEdgeFlagPointer
- GlEnable → glEnable
- GlEnableClientState → glEnableClientState
- GlEnableVertexAttribArrayARB → glEnableVertexAttribArray
- GlEnd → glBegin
- GlEndList → glNewList
- GlEvalCoord → glEvalCoord
- GlEvalMesh → glEvalMesh
- GlEvalPoint → glEvalPoint
- GlFeedbackBuffer → glFeedbackBuffer
- GlFinish → glFinish
- GlFlush → glFlush
- GlFog → glFog
- GlFrontFace → glFrontFace
- GlFrustum → glFrustum
- GlGenBuffers → glGenBuffers
- GlGenLists → glGenLists
- GlGenProgramsARB → glGenProgramsARB
- GlGenTextures → glGenTextures
- GlGet → glGet
- GlGetActiveAttribARB → glGetActiveAttrib
- GlGetAttachedObjectsARB → glGetAttachedShaders
- GlGetAttachedShaders → glGetAttachedShaders
- GlGetBoolean → glGet
- GlGetClipPlane → glGetClipPlane
- GlGetColorTable → glGetColorTable
- GlGetDoublev → glGet
- GlGetError → glGetError
- GlGetFloatv → glGet
- GlGetHandleARB → glGetHandleARB
- GlGetInfoLogARB → glGetInfoLogARB
- GlGetIntegerv → glGet
- GlGetLight → glGetLight
- GlGetMap → glGetMap
- GlGetMaterial → glGetMaterial
- GlGetObjectParameterARB → glGetObjectParameterARB
- GlGetPixelMap → glGetPixelMap
- GlGetPointerv → glGetPointerv
- GlGetPolygonStipple → glGetPolygonStipple
- GlGetShaderSourceARB → glGetShaderSourceARB
- GlGetString → glGetString
- GlGetTexEnv → glGetTexEnv
- GlGetTexGen → glGetTexGen
- GlGetTexImage → glGetTexImage
- GlGetTexLevelParameter → glGetTexLevelParameter
- GlGetTexParameter → glGetTexParameter
- GlGetUniform → glGetUniform
- GlGetUniformLocation → glGetUniformLocation
- GlGetUniformLocationARB → glGetUniformLocationARB
- GlHint → glHint
- GlIndex → glIndex
- GlIndexMask → glIndexMask
- GlIndexPointer → glIndexPointer
- GlInitNames → glInitNames
- GlInterleavedArrays → glInterleavedArrays
- GlIsEnabled → glIsEnabled
- GlIsList → glIsList
- GlIsProgram → glIsProgram
- GlIsShader → glIsShader
- GlIsTexture → glIsTexture
- GlLight → glLight
- GlLightModel → glLightModel
- GlLineStipple → glLineStipple
- GlLineWidth → glLineWidth
- GlLinkProgram → glLinkProgram
- GlLinkProgramARB → glLinkProgramARB
- GlListBase → glListBase
- GlLoadIdentity → glLoadIdentity
- GlLoadMatrix → glLoadMatrix
- GlLoadName → glLoadName
- GlLogicOp → glLogicOp
- GlMap1 → glMap1
- GlMap2 → glMap2
- GlMapGrid → glMapGrid
- GlMaterial → glMaterial
- GlMatrixMode → glMatrixMode
- GlMultMatrix → glMultMatrix
- GlMultiTexCoord → glMultiTexCoord
- GlNewList → glNewList
- GlNormal → glNormal
- GlNormalPointer → glNormalPointer
- GlOrtho → glOrtho
- GlPassThrough → glPassThrough
- GlPixelMap → glPixelMap
- GlPixelStore → glPixelStore
- GlPixelTransfer → glPixelTransfer
- GlPixelZoom → glPixelZoom
- GlPointSize → glPointSize
- GlPolygonMode → glPolygonMode
- GlPolygonOffset → glPolygonOffset
- GlPolygonStipple → glPolygonStipple
- GlPopAttrib → glPushAttrib
- GlPopClientAttrib → glPushClientAttrib
- GlPopMatrix → glPushMatrix
- GlPopName → glPushName
- GlPrioritizeTextures → glPrioritizeTextures
- GlPushAttrib → glPushAttrib
- GlPushClientAttrib → glPushClientAttrib
- GlPushMatrix → glPushMatrix
- GlPushName → glPushName
- GlRasterPos → glRasterPos
- GlReadBuffer → glReadBuffer
- GlReadPixels → glReadPixels
- GlRect → glRect
- GlRenderMode → glRenderMode
- GlRotate → glRotate
- GlRotated → glRotate
- GlRotatef → glRotate
- GlScale → glScale
- GlScalef → glScale
- GlScissor → glScissor
- GlSelectBuffer → glSelectBuffer
- GlShadeModel → glShadeModel
- GlShaderSource → glShaderSource
- GlShaderSourceARB → glShaderSource
- GlStencilFunc → glStencilFunc
- GlStencilMask → glStencilMask
- GlStencilOp → glStencilOp
- GlTexCoord → glTexCoord
- GlTexCoord2f → glTexCoord
- GlTexCoordPointer → glTexCoordPointer
- GlTexEnv → glTexEnv
- GlTexGen → glTexGen
- GlTexImage → glTexImage
- GlTexImage1D → glTexImage1D
- GlTexImage2D → glTexImage2D
- GlTexImage3D → glTexImage3D
- GlTexImage3DEXT → glTexImage3D
- GlTexParameter → glTexParameter
- GlTexSubImage → glTexSubImage
- GlTexSubImage1D → glTexSubImage1D
- GlTexSubImage2D → glTexSubImage2D
- GlTexSubImage3D → glTexSubImage3D
- GlTranslate → glTranslate
- GlUniform → glUniform
- GlUseProgramObjectARB → glUseProgram
- GlValidateProgram → glValidateProgram
- GlValidateProgramARB → glValidateProgram
- GlVertex → glVertex
- GlVertex3f → glVertex
- GlVertexPointer → glVertexPointer
- GlViewport → glViewport
- GlXDestroyContext → glXDestroyContext
- GlXDestroyGLXPixmap → glXDestroyGLXPixmap
- GlXGetCurrentContext → glXGetCurrentContext
- GlXGetCurrentDisplay → glXGetCurrentDisplay
- GlXGetCurrentDrawable → glXGetCurrentDrawable
- GlXIsDirect → glXIsDirect
- GlXMakeCurrent → glXMakeCurrent
- GlXQueryExtension → glXQueryExtension
- GlXQueryExtensionsString → glXQueryExtensionsString
- GlXSwapBuffers → glXSwapBuffers
- GlXisDirect → glXIsDirect
- GluBeginCurve → gluBeginCurve
- GluBeginPolygon → gluBeginPolygon
- GluBeginSurface → gluBeginSurface
- GluBuild1DMipmaps → gluBuild1DMipmaps
- GluBuild2DMipmaps → gluBuild2DMipmaps
- GluBuildMipMaps → gluBuildMipMaps
- GluCylinder → gluCylinder
- GluDeleteNurbsRenderer → gluDeleteNurbsRenderer
- GluDeleteQuadric → gluDeleteQuadric
- GluDeleteTess → gluDeleteTess
- GluDisk → gluDisk
- GluEndCurve → gluBeginCurve
- GluEndPolygon → gluBeginPolygon
- GluEndSurface → gluBeginSurface
- GluErrorString → gluErrorString
- GluGetNurbsProperty → gluGetNurbsProperty
- GluGetString → gluGetString
- GluGetTessProperty → gluGetTessProperty
- GluLookAt → gluLookAt
- GluNewNurbsRenderer → gluNewNurbsRenderer
- GluNewQuadric → gluNewQuadric
- GluNewTess → gluNewTess
- GluNurbsProperty → gluNurbsProperty
- GluOrtho2D → gluOrtho2D
- GluPartialDisk → gluPartialDisk
- GluPerspective → gluPerspective
- GluPickMatrix → gluPickMatrix
- GluProject → gluProject
- GluQuadricDrawStyle → gluQuadricDrawStyle
- GluQuadricNormals → gluQuadricNormals
- GluQuadricOrientation → gluQuadricOrientation
- GluQuadricTexture → gluQuadricTexture
- GluScaleImage → gluScaleImage
- GluSphere → gluSphere
- GluTessBeginContour → gluTessBeginContour
- GluTessBeginPolygon → gluTessBeginPolygon
- GluTessCallback → gluTessCallback
- GluTessEndContour → gluTessBeginContour
- GluTessEndPolygon → gluTessBeginPolygon
- GluTessNormal → gluTessNormal
- GluTessProperty → gluTessProperty
- GluTessVertex → gluTessVertex
- GluUnProject → gluUnProject
- GlxGetCurrentContext → glXGetCurrentContext
- GlxGetCurrentDisplay → glXGetCurrentDisplay
- GlxGetCurrentDrawable → glXGetCurrentDrawable
- GlxQueryExtension → glXQueryExtension
- GlxSwapBuffers → glXSwapBuffers
- GlxisDirect → glXIsDirect
- Hex-Change → Projekt Hex-Change
- Histogram → Histogramm
- Konkav → Konvex
- Kreuzprodukt → Vektorprodukt
- Künstliches neurales Netz → Künstliches neuronales Netz
- LIFO → Stack
- LOD → Level of Detail
- Lazarus - OpenGL 3.3 Tutorial - Alpha Blending - Einfachstes Alpha Blending → Lazarus - OpenGL 3.3 Tutorial - Alpha Blending - Einfaches Alpha Blending
- Lazarus - OpenGL 3.3 Tutorial - Alpha Blending - Reihenfolge ist wichtig → Lazarus - OpenGL 3.3 Tutorial - Alpha Blending - Die Reihenfolge ist wichtig
- Lazarus - OpenGL 3.3 Tutorial - Beleuchtung - Einfache Beleuchtung mit Clamp → Lazarus - OpenGL 3.3 Tutorial - Beleuchtung - Directional Light
- Lazarus - OpenGL 3.3 Tutorial - Texturen - glTexParameterf → Lazarus - OpenGL 3.3 Tutorial - Texturen - Filter
- Lazarus - OpenGL 3.3 Tutorial - Vertex-Puffer - Shapes (Linien) → Lazarus OpenGL 3.3 Tutorial - Vertex-Puffer - Shapes (Linien und Punkte)
- Lazarus OpenGL 3.3 Tutorial - Vertex-Puffer - Shapes (Linien und Punkte) → Lazarus - OpenGL 3.3 Tutorial - Vertex-Puffer - Shapes (Linien und Punkte)
- Lichtberechnung → Beleuchtung
- Lichtsäulen → Lichtsäule
- Lightmap → Lightmaps
- Links → Link
- Manhattendistanz → Manhattandistanz
- Matrix Transposition → Matrixtransposition
- Matrizen → Matrix
- Meshanimation → Tutorial Charakteranimation
- Mikroruckler → Framerate
- Mipmap → MipMaps
- Mipmapping → MipMaps
- Mipmaps → MipMaps
- Normalen → Normale
- Normalisierten Gerätekoordinaten → Normalisierte Gerätekoordinate
- Octtree → Octree
- OpenGL unter Linux → OpenGL mit GLUT
- Parametrisierte Geometrie → Zweifach Parametrisierte Geometrie
- Partikelsysteme → Partikelsystem
- Pixel Formate → Pixelformat
- Pixelshader → Shader
- Plane → Ebene
- Polygone → Polygon
- Primitiv → Primitive
- Punktprodukt → Skalarprodukt
- Rasterizer → Rasterisierung
- SAT → Separating Axis Theorem
- Screenshot erstellen → Screenshot
- Selection → Selektion
- Separating Axis Theorem → Tutorial Separating Axis Theorem
- Shader PerPixel Lighting → shader PerPixel Lighting2
- Skalarprodukt → Standardskalarprodukt
- Skeletal Animation → Tutorial Charakteranimation
- Skinning → Tutorial Charakteranimation
- Skyboxen → Skybox
- Smooth Shading → Flat Shading
- Standard Skalarprodukt → Standardskalarprodukt
- Stencil-Buffer → Schablonenpuffer
- Stencilbuffer → Schablonenpuffer
- Stream-Out → Transform-Feedback
- TBN-Matrix → TBN Matrix
- TBO → TextureBufferObjects
- Template → OpenGL Template
- Testseite → DGL Wiki:Testseite
- Texelberechnung → Texel Berechnung
- Textur → Texturen
- Textursynthese → Texturesynthesis
- Tools → Tool
- Trampelpfade → Kategorie:Trampelpfad
- Triple-Buffering → Framerate
- Triple Buffering → Framerate
- Tripling → Triangulation
- Tutorial:Bumbmaps mit Blender → Tutorial Bumpmaps mit Blender
- Tutorial Bumbmaps mit Blender → Tutorial Bumpmaps mit Blender
- Tutorial ColorPicking → Tutorial ColorPicking Shader
- Tutorial glsl ext → Tutorial glsl2
- Tutorial lektion1 → Tutorial Lektion 1
- Tutorial lektion2 → Tutorial Lektion 2
- Tutorial lektion3 → Tutorial Lektion 3
- Tutorial lektion4 → Tutorial Lektion 4
- Tutorial lektion5 → Tutorial Lektion 5
- Tutorial lektion7 → Tutorial Lektion 7
- Tutorial lektion8 → Tutorial Lektion 8
- Tutorial pathfinding → Tutorial Pathfinding
- Tutorial pathfinding 2 → Tutorial pathfinding2
- Tutorial quickstart → Tutorial Quickstart
- Tutorials → Tutorial
- Unvollständige Beiträge → Kategorie:Unvollständig
- VAO → Vertex Array Object
- VBO → Tutorial Vertexbufferobject
- Vertex Shader → Shader
- Vertexshader → Shader
- Vertices → Vertex
- Vsync → V-Sync
- WglChoosePixelFormatARB → wglChoosePixelFormatARB
- WglCopyContext → wglCopyContext
- WglCreateContext → wglCreateContext
- WglDeleteContext → wglDeleteContext
- WglGetCurrentContext → wglGetCurrentContext
- WglGetCurrentDC → wglGetCurrentDC
- WglGetExtensionsStringARB → wglGetExtensionsStringARB
- WglGetPixelFormatAttribARB → wglGetPixelFormatAttribARB
- WglGetProcAddress → wglGetProcAddress
- WglMakeCurrent → wglMakeCurrent
- WglShareLists → wglShareLists
- WglUseFontBitmaps → wglUseFontBitmaps
- WglUseFontOutlines → wglUseFontOutlines
- Wunschliste → Wishlist
- Z-Buffer → Tiefenpuffer
- Z-Fighting → ZFighting
- alBuffer3f → alBuffer
- alBuffer3i → alBuffer
- alBufferf → alBuffer
- alBufferfv → alBuffer
- alBufferi → alBuffer
- alBufferiv → alBuffer
- alDisable → alEnable
- alGetBoolean → alGet
- alGetBooleanv → alGet
- alGetBuffer3f → alGetBuffer
- alGetBuffer3i → alGetBuffer
- alGetBufferf → alGetBuffer
- alGetBufferfv → alGetBuffer
- alGetBufferi → alGetBuffer
- alGetBufferiv → alGetBuffer
- alGetDouble → alGet
- alGetDoublev → alGet
- alGetFloat → alGet
- alGetFloatv → alGet
- alGetInteger → alGet
- alGetIntegerv → alGet
- alGetListener3f → alGetListener
- alGetListener3i → alGetListener
- alGetListenerf → alGetListener
- alGetListenerfv → alGetListener
- alGetListeneri → alGetListener
- alGetListeneriv → alGetListener
- alGetSource3f → alGetSource
- alGetSource3i → alGetSource
- alGetSourcef → alGetSource
- alGetSourcefv → alGetSource
- alGetSourcei → alGetSource
- alGetSourceiv → alGetSource
- alListener3f → alListener
- alListener3i → alListener
- alListenerf → alListener
- alListenerfv → alListener
- alListeneri → alListener
- alListeneriv → alListener
- alSource3f → alSource
- alSource3i → alSource
- alSourcePausev → alSourcePause
- alSourcePlayv → alSourcePlay
- alSourceRewindv → alSourceRewind
- alSourceStopv → alSourceStop
- alSourcef → alSource
- alSourcefv → alSource
- alSourcei → alSource
- alSourceiv → alSource
- community treffen 2019 → DGL Treffen/2019/Organisation
- depthbuffer → Tiefenpuffer
- dglOpenGL → dglOpenGL.pas
- getObject → GetObject
- glBindAttribLocationARB → glBindAttribLocation
- glBitmap.pas → Glbitmap loader
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