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Aus DGL Wiki
- glIsEnabled
- glIsFramebuffer
- glIsList
- glIsProgram
- glIsQuery
- glIsRenderbuffer
- glIsShader
- glIsTexture
- glIsVertexArray
- glLight
- glLightModel
- glLineStipple
- glLineWidth
- glLinkProgram
- glLinkProgramARB
- glListBase
- glLoadIdentity
- glLoadMatrix
- glLoadName
- glLoadTransposeMatrix
- glLogicOp
- glMap1
- glMap2
- glMapBuffer
- glMapGrid
- glMaterial
- glMatrixMode
- glMinmax
- glMultMatrix
- glMultTransposeMatrix
- glMultiDrawArrays
- glMultiDrawElements
- glMultiTexCoord
- glNewList
- glNormal
- glNormalPointer
- glOrtho
- glPassThrough
- glPixelMap
- glPixelStore
- glPixelTransfer
- glPixelZoom
- glPointParameter
- glPointSize
- glPolygonMode
- glPolygonOffset
- glPolygonStipple
- glPrioritizeTextures
- glProgramParameterARB
- glPushAttrib
- glPushClientAttrib
- glPushMatrix
- glPushName
- glRasterPos
- glReadBuffer
- glReadPixels
- glRect
- glRenderMode
- glResetHistogram
- glResetMinmax
- glRotate
- glSampleCoverage
- glScale
- glScissor
- glSecondaryColor
- glSecondaryColorPointer
- glSelectBuffer
- glSeparableFilter2D
- glShadeModel
- glShaderSource
- glStencilFunc
- glStencilMask
- glStencilOp
- glTexCoord
- glTexCoordPointer
- glTexEnv
- glTexGen
- glTexImage
- glTexImage1D
- glTexImage2D
- glTexImage3D
- glTexParameter
- glTexSubImage
- glTexSubImage1D
- glTexSubImage2D
- glTexSubImage3D
- glTranslate
- glUniform
- glUnmapBuffer
- glUseProgram
- glValidateProgram
- glVertex
- glVertexAttrib
- glVertexAttribDivisor
- glVertexAttribPointer
- glVertexPointer
- glViewport
- glWindowPos
- glXCopyContext
- glXCreateContext
- glXCreateGLXPixmap
- glXCreateNewContext
- glXCreatePbuffer
- glXCreatePixmap
- glXCreateWindow
- glXDestroyContext
- glXDestroyGLXPixmap
- glXDestroyPbuffer
- glXDestroyPixmap
- glXDestroyWindow
- glXFreeContextEXT
- glXGetClientString
- glXGetCurrentContext
- glXGetCurrentContextIDEXT
- glXGetCurrentDisplay
- glXGetCurrentDrawable
- glXGetCurrentReadDrawable
- glXGetFBConfigAttrib
- glXGetFBConfigs
- glXGetSelectedEvent
- glXImportContextEXT
- glXIsDirect
- glXMakeCurrent
- glXQueryContext
- glXQueryContextInfoEXT
- glXQueryDrawable
- glXQueryExtension
- glXQueryExtensionsString
- glXQueryServerString
- glXQueryVersion
- glXSwapBuffers
- glXSwapIntervalEXT
- glXUseXFont
- glXWaitGL
- glXWaitX
- gluBeginCurve
- gluBeginPolygon
- gluBeginSurface
- gluBeginTrim
- gluBuild1DMipmaps
- gluBuild2DMipmaps
- gluBuildMipMaps
- gluCylinder
- gluDeleteNurbsRenderer
- gluDeleteQuadric
- gluDeleteTess
- gluDisk
- gluErrorString
- gluGetNurbsProperty
- gluGetString
- gluGetTessProperty
- gluLookAt
- gluNewNurbsRenderer
- gluNewQuadric
- gluNewTess
- gluNurbsCurve
- gluNurbsProperty
- gluOrtho2D
- gluPartialDisk
- gluPerspective
- gluPickMatrix
- gluProject
- gluQuadricCallback
- gluQuadricDrawStyle
- gluQuadricNormals
- gluQuadricOrientation
- gluQuadricTexture
- gluScaleImage
- gluSphere
- gluTessBeginContour
- gluTessBeginPolygon
- gluTessCallback
- gluTessNormal
- gluTessProperty
- gluTessVertex
- gluUnProject
- internes Pixelformat
- shader Bumpmapping
- shader ConeVolumeShadow
- shader Instancing
- shader Mandelbrot
- shader PerPixelLighting
- shader PerPixel Lighting2
- shader Stereoscopy
- shader Terrain GPU4
- shader Zufallsgenerator
- shader blur
- shader blur2
- shader diffuse bumpmapping(Cg)
- shader game of life
- shader normal debug
- shader normal debug 330
- shader phong per pixel(ARB)
- shader radial blur
- shader sepia
- shader surface scattering(ARB)
- shader tesselation
- shader texturing(ARB)
- shader verysimple
- wglChoosePixelFormatARB
- wglCopyContext
- wglCreateContext
- wglDeleteContext
- wglGetCurrentContext
- wglGetCurrentDC
- wglGetExtensionsStringARB
- wglGetPixelFormatAttribARB
- wglGetProcAddress
- wglMakeCurrent
- wglShareLists
- wglSwapIntervalEXT
- wglUseFontBitmaps
- wglUseFontOutlines