Weiterleitungen
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Unten werden bis zu 250 Ergebnisse im Bereich 1 bis 250 angezeigt.
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- A* → A-Stern
- AABB → Bounding Box
- ARB multitexture → GL ARB multitexture
- ARB vertex buffer object → GL ARB vertex buffer object
- Adaptive-Sync → Framerate
- Alpha-Blending → Blenden
- Alpha-Testing → Tutorial Alphamasking
- Alphamasking → Tutorial Alphamasking
- Alphatest → glAlphaFunc
- AntiAliasing → Antialiasing
- Artikel pm asteroids → Postmortem Asteroids
- Axis-Aligned Bounding Box → Bounding Box
- BSP-Bäume → BSP-Baum
- Backfaceculling → Backface Culling
- Bildwiederholrate → Framerate
- Blending → Blenden
- Bluebook → BlueBook
- Charakteranimation → Tutorial Charakteranimation
- DGLOpenGL.pas → dglOpenGL.pas
- DGL Chat → DGL-Chat
- DGL Projekte Award Teilnehmer → DGL Award Teilnehmer
- Datentypen für Pixel → Pixeldatentyp
- Decal → Decals
- Deferred Lighting → Deferred Shading
- Detailmapping → Detail Mapping
- Displaylisten → Displayliste
- Doppelpuffer → Doppelpufferung
- Double buffer → Doppelpufferung
- Double buffering → Doppelpufferung
- EXT geometry shader4 → GL EXT geometry shader4
- Explosionen → Explosion
- FBO → Tutorial Framebufferobject
- FIFO → Queue
- FPS → Framerate
- Fake HDR → Bloom(pseudo-HDR)
- Farbräume → Farbraum
- Files → DGL Wiki:Files
- Fragment Shader → Shader
- Fragmentshader → Shader
- Frontface Culling → Backface Culling
- GLSlang → GLSL
- GLU → OpenGL Utility Libary
- Geometry Shader → GL EXT geometry shader4
- Geometryshader → Shader
- GlAccum → glAccum
- GlActiveTexture → glActiveTexture
- GlAddSwapHintRectWIN → glAddSwapHintRectWIN
- GlAlphaFunc → glAlphaFunc
- GlAreTexturesResident → glAreTexturesResident
- GlArrayElement → glArrayElement
- GlAttachObjectARB → glAttachShader
- GlAttachShader → glAttachShader
- GlBegin → glBegin
- GlBindAttribLocationARB → glBindAttribLocation
- GlBindTexture → glBindTexture
- GlBitmap → glBitmap
- GlBlendColor → glBlendColor
- GlBlendColorEXT → glBlendColor
- GlBlendEquation → glBlendEquation
- GlBlendFunc → glBlendFunc
- GlCallList → glCallList
- GlCallLists → glCallLists
- GlClear → glClear
- GlClearAccum → glClearAccum
- GlClearColor → glClearColor
- GlClearDepth → glClearDepth
- GlClearIndex → glClearIndex
- GlClearStencil → glClearStencil
- GlClientActiveTexture → glClientActiveTexture
- GlClientActiveTextureARB → glClientActiveTextureARB
- GlClipPlane → glClipPlane
- GlColor → glColor
- GlColor3b → glColor
- GlColor3bv → glColor
- GlColor3d → glColor
- GlColor3dv → glColor
- GlColor3f → glColor
- GlColor3fv → glColor
- GlColor3i → glColor
- GlColor3iv → glColor
- GlColor3s → glColor
- GlColor3sv → glColor
- GlColor3ub → glColor
- GlColor3ubv → glColor
- GlColor3ui → glColor
- GlColor3uiv → glColor
- GlColor3us → glColor
- GlColor3usv → glColor
- GlColor4b → glColor
- GlColor4bv → glColor
- GlColor4d → glColor
- GlColor4dv → glColor
- GlColor4f → glColor
- GlColor4fv → glColor
- GlColor4i → glColor
- GlColor4iv → glColor
- GlColor4s → glColor
- GlColor4sv → glColor
- GlColor4ub → glColor
- GlColor4ubv → glColor
- GlColor4ui → glColor
- GlColor4uiv → glColor
- GlColor4us → glColor
- GlColor4usv → glColor
- GlColorMask → glColorMask
- GlColorMaterial → glColorMaterial
- GlColorPointer → glColorPointer
- GlColorSubTable → glColorSubTable
- GlColorTable → glColorTable
- GlColorTableParameter → glColorTableParameter
- GlCompileShader → glCompileShader
- GlCompileShaderARB → glCompileShader
- GlCopyPixels → glCopyPixels
- GlCopyTexImage → glCopyTexImage
- GlCopyTexImage1D → glCopyTexImage1D
- GlCopyTexImage2D → glCopyTexImage2D
- GlCopyTexSubImage → glCopyTexSubImage
- GlCopyTexSubImage1D → glCopyTexSubImage1D
- GlCopyTexSubImage2D → glCopyTexSubImage2D
- GlCopyTexSubImage3D → glCopyTexSubImage3D
- GlCreateProgramObjectARB → glCreateProgram
- GlCreateShaderObjectARB → glCreateShader
- GlCullFace → glCullFace
- GlDeleteBuffers → glDeleteBuffers
- GlDeleteLists → glDeleteLists
- GlDeleteObject → glDeleteObject
- GlDeleteObjectARB → glDeleteObjectARB
- GlDeleteTextures → glDeleteTextures
- GlDepthFunc → glDepthFunc
- GlDepthMask → glDepthMask
- GlDepthRange → glDepthRange
- GlDetachObjectARB → glDetachShader
- GlDetachShader → glDetachShader
- GlDisable → glEnable
- GlDisableClientState → glEnableClientState
- GlDisableVertexAttribArrayARB → glEnableVertexAttribArray
- GlDrawArrays → glDrawArrays
- GlDrawBuffer → glDrawBuffer
- GlDrawElements → glDrawElements
- GlDrawPixels → glDrawPixels
- GlEdgeFlag → glEdgeFlag
- GlEdgeFlagPointer → glEdgeFlagPointer
- GlEnable → glEnable
- GlEnableClientState → glEnableClientState
- GlEnableVertexAttribArrayARB → glEnableVertexAttribArray
- GlEnd → glBegin
- GlEndList → glNewList
- GlEvalCoord → glEvalCoord
- GlEvalMesh → glEvalMesh
- GlEvalPoint → glEvalPoint
- GlFeedbackBuffer → glFeedbackBuffer
- GlFinish → glFinish
- GlFlush → glFlush
- GlFog → glFog
- GlFrontFace → glFrontFace
- GlFrustum → glFrustum
- GlGenBuffers → glGenBuffers
- GlGenLists → glGenLists
- GlGenProgramsARB → glGenProgramsARB
- GlGenTextures → glGenTextures
- GlGet → glGet
- GlGetActiveAttribARB → glGetActiveAttrib
- GlGetAttachedObjectsARB → glGetAttachedShaders
- GlGetAttachedShaders → glGetAttachedShaders
- GlGetBoolean → glGet
- GlGetClipPlane → glGetClipPlane
- GlGetColorTable → glGetColorTable
- GlGetDoublev → glGet
- GlGetError → glGetError
- GlGetFloatv → glGet
- GlGetHandleARB → glGetHandleARB
- GlGetInfoLogARB → glGetInfoLogARB
- GlGetIntegerv → glGet
- GlGetLight → glGetLight
- GlGetMap → glGetMap
- GlGetMaterial → glGetMaterial
- GlGetObjectParameterARB → glGetObjectParameterARB
- GlGetPixelMap → glGetPixelMap
- GlGetPointerv → glGetPointerv
- GlGetPolygonStipple → glGetPolygonStipple
- GlGetShaderSourceARB → glGetShaderSourceARB
- GlGetString → glGetString
- GlGetTexEnv → glGetTexEnv
- GlGetTexGen → glGetTexGen
- GlGetTexImage → glGetTexImage
- GlGetTexLevelParameter → glGetTexLevelParameter
- GlGetTexParameter → glGetTexParameter
- GlGetUniform → glGetUniform
- GlGetUniformLocation → glGetUniformLocation
- GlGetUniformLocationARB → glGetUniformLocationARB
- GlHint → glHint
- GlIndex → glIndex
- GlIndexMask → glIndexMask
- GlIndexPointer → glIndexPointer
- GlInitNames → glInitNames
- GlInterleavedArrays → glInterleavedArrays
- GlIsEnabled → glIsEnabled
- GlIsList → glIsList
- GlIsProgram → glIsProgram
- GlIsShader → glIsShader
- GlIsTexture → glIsTexture
- GlLight → glLight
- GlLightModel → glLightModel
- GlLineStipple → glLineStipple
- GlLineWidth → glLineWidth
- GlLinkProgram → glLinkProgram
- GlLinkProgramARB → glLinkProgramARB
- GlListBase → glListBase
- GlLoadIdentity → glLoadIdentity
- GlLoadMatrix → glLoadMatrix
- GlLoadName → glLoadName
- GlLogicOp → glLogicOp
- GlMap1 → glMap1
- GlMap2 → glMap2
- GlMapGrid → glMapGrid
- GlMaterial → glMaterial
- GlMatrixMode → glMatrixMode
- GlMultMatrix → glMultMatrix
- GlMultiTexCoord → glMultiTexCoord
- GlNewList → glNewList
- GlNormal → glNormal
- GlNormalPointer → glNormalPointer
- GlOrtho → glOrtho
- GlPassThrough → glPassThrough
- GlPixelMap → glPixelMap
- GlPixelStore → glPixelStore
- GlPixelTransfer → glPixelTransfer
- GlPixelZoom → glPixelZoom
- GlPointSize → glPointSize
- GlPolygonMode → glPolygonMode
- GlPolygonOffset → glPolygonOffset
- GlPolygonStipple → glPolygonStipple
- GlPopAttrib → glPushAttrib
- GlPopClientAttrib → glPushClientAttrib
- GlPopMatrix → glPushMatrix
- GlPopName → glPushName
- GlPrioritizeTextures → glPrioritizeTextures
- GlPushAttrib → glPushAttrib
- GlPushClientAttrib → glPushClientAttrib
- GlPushMatrix → glPushMatrix
- GlPushName → glPushName
- GlRasterPos → glRasterPos
- GlReadBuffer → glReadBuffer
- GlReadPixels → glReadPixels
- GlRect → glRect
- GlRenderMode → glRenderMode
- GlRotate → glRotate
- GlRotated → glRotate
- GlRotatef → glRotate
- GlScale → glScale
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