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OpenGL3.x API - Versionsgeschichte
2024-03-29T15:21:00Z
Versionsgeschichte dieser Seite in DGL Wiki
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Glawesome: /* API Übersicht */
2014-03-21T11:11:15Z
<p><span dir="auto"><span class="autocomment">API Übersicht</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='de'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Nächstältere Version</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Version vom 21. März 2014, 11:11 Uhr</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l36" >Zeile 36:</td>
<td colspan="2" class="diff-lineno">Zeile 36:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glDeleteVertexArrays]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glDeleteVertexArrays]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glBindVertexArray]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glBindVertexArray]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>===<del class="diffchange diffchange-inline">Vertex </del>Shader===</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===Shader===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glCreateShader]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glCreateShader]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glShaderSource]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glShaderSource]]</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l65" >Zeile 65:</td>
<td colspan="2" class="diff-lineno">Zeile 65:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glGetTransformFeedbackVaying]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glGetTransformFeedbackVaying]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glValidateProgram]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glValidateProgram]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Fragment Shaders===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[[glBindFragDataLocation]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[[glGetFragDataLocation]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Coordinate Transformations===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Coordinate Transformations===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glDepthRange]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glDepthRange]]</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l116" >Zeile 116:</td>
<td colspan="2" class="diff-lineno">Zeile 119:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glDeleteTextures]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glDeleteTextures]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glGenTextures]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glGenTextures]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Fragment Shaders===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*[[glBindFragDataLocation]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*[[glGetFragDataLocation]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Per-Fragment Operations===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Per-Fragment Operations===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glScissor]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glScissor]]</div></td></tr>
</table>
Glawesome
https://wiki.delphigl.com/index.php?title=OpenGL3.x_API&diff=23294&oldid=prev
TAK2004: /* API Übersicht */
2009-04-27T20:10:31Z
<p><span dir="auto"><span class="autocomment">API Übersicht</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='de'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Nächstältere Version</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Version vom 27. April 2009, 20:10 Uhr</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2" >Zeile 2:</td>
<td colspan="2" class="diff-lineno">Zeile 2:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==API Übersicht==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==API Übersicht==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Windows OpenGL Funktionen===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[[wglCreateContextAttribsARB]] (Anmerkung:Diese Funktion kann nur mit einem gültigen OpenGL Context abgefragt werden und wird benötigt um ein gültigen OpenGL3 Context zu erstellen.)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Error===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Error===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glGetError]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[glGetError]]</div></td></tr>
</table>
TAK2004
https://wiki.delphigl.com/index.php?title=OpenGL3.x_API&diff=23293&oldid=prev
TAK2004: Die Seite wurde neu angelegt: =OpenGL3.1= Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind. ==API Übersicht== ===Error=== *glGetError ===Vertex Arrays=== *[[gl...
2009-04-27T19:56:50Z
<p>Die Seite wurde neu angelegt: =OpenGL3.1= Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind. ==API Übersicht== ===Error=== *<a href="/index.php/glGetError" title="glGetError">glGetError</a> ===Vertex Arrays=== *[[gl...</p>
<p><b>Neue Seite</b></p><div>=OpenGL3.1=<br />
Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind.<br />
==API Übersicht==<br />
===Error===<br />
*[[glGetError]]<br />
===Vertex Arrays===<br />
*[[glVertexAttrib]]<br />
*[[glVertexAttribPointer]]<br />
*[[glEnableVertexAttribArray]]<br />
*[[glDisableVertexAttribArray]]<br />
*[[glEnable]]<br />
*[[glDisable]]<br />
*[[glPrimitiveRestartIndex]]<br />
*[[glDrawArrays]]<br />
*[[glMultiDrawArrays]]<br />
*[[glDrawElements]]<br />
*[[glMultiDrawElements]]<br />
*[[glDrawRangeElements]]<br />
*[[glDrawArraysInstanced]]<br />
*[[glDrawElementsInstanced]]<br />
===Buffer Object===<br />
*[[glGenBuffers]]<br />
*[[glDeleteBuffers]]<br />
*[[glBindBuffer]]<br />
*[[glBufferData]]<br />
*[[glBufferSubData]]<br />
*[[glMapBufferRange]]<br />
*[[glMapBuffer]]<br />
*[[glUnmapBuffer]]<br />
*[[glFlushMappedBufferRange]]<br />
*[[glCopyBufferSubData]]<br />
===Vertex Array Object===<br />
*[[glGenVertexArrays]]<br />
*[[glDeleteVertexArrays]]<br />
*[[glBindVertexArray]]<br />
===Vertex Shader===<br />
*[[glCreateShader]]<br />
*[[glShaderSource]]<br />
*[[glCompileShader]]<br />
*[[glDeleteShader]]<br />
*[[glCreateProgram]]<br />
*[[glAttachShader]]<br />
*[[glDetachShader]]<br />
*[[glLinkProgram]]<br />
*[[glUseProgram]]<br />
*[[glDeleteProgram]]<br />
*[[glGetActiveAttrib]]<br />
*[[glGetAttribLocation]]<br />
*[[glBindAttribLocation]]<br />
*[[glGetUniformLocation]]<br />
*[[glGetUniformBlockIndex]]<br />
*[[glGetActiveUniformBlockName]]<br />
*[[glGetActiveUniformBlock]]<br />
*[[glGetUniformIndices]]<br />
*[[glGetActiveUniformName]]<br />
*[[glGetActiveUniform]]<br />
*[[glUniform]]<br />
*[[glUniformMatrix]]<br />
*[[glBindBufferRange]]<br />
*[[glBindBufferBase]]<br />
*[[glUniformBlockBinding]]<br />
*[[glTransformFeedbackVarings]]<br />
*[[glGetTransformFeedbackVaying]]<br />
*[[glValidateProgram]]<br />
===Coordinate Transformations===<br />
*[[glDepthRange]]<br />
*[[glViewport]]<br />
===Asynchronous Queries===<br />
*[[glBeginQuery]]<br />
*[[glEndQuery]]<br />
*[[glGenQueries]]<br />
*[[glDeleteQueries]]<br />
===Bedingungsabhängiges Rendern===<br />
*[[glBeginConditionalRender]]<br />
*[[glEndConditionalRender]]<br />
===Transform Feedback===<br />
*[[glBeginTransformFeedback]]<br />
*[[glEndTransformFeedback]]<br />
===Points===<br />
*[[glPointSize]]<br />
*[[glPointParameter]]<br />
===Line Segments===<br />
*[[glLineWidth]]<br />
===Polygons===<br />
*[[glFrontFace]]<br />
*[[glCullFace]]<br />
*[[glPolygonMode]]<br />
*[[glPolygonOffset]]<br />
===Pixel Rectangles===<br />
*[[glPixelStore]]<br />
===Texturierung===<br />
*[[glActiveTexture]]<br />
*[[glTexImage3D]]<br />
*[[glTexImage2D]]<br />
*[[glTexImage1D]]<br />
*[[glCopyTexImage2D]]<br />
*[[glCopyTexImage1D]]<br />
*[[glTexSubImage3D]]<br />
*[[glTexSubImage2D]]<br />
*[[glTexSubImage1D]]<br />
*[[glCopyTexSubImage3D]]<br />
*[[glCopyTexSubImage2D]]<br />
*[[glCopyTexSubImage1D]]<br />
*[[glCompressedTexImage1D]]<br />
*[[glCompressedTexImage2D]]<br />
*[[glCompressedTexImage3D]]<br />
*[[glCompressedTexSubImage1D]]<br />
*[[glCompressedTexSubImage2D]]<br />
*[[glCompressedTexSubImage3D]]<br />
*[[glTexBuffer]]<br />
*[[glTexParameter]]<br />
*[[glGenerateMipmap]]<br />
*[[glBindTexture]]<br />
*[[glDeleteTextures]]<br />
*[[glGenTextures]]<br />
===Fragment Shaders===<br />
*[[glBindFragDataLocation]]<br />
*[[glGetFragDataLocation]]<br />
===Per-Fragment Operations===<br />
*[[glScissor]]<br />
*[[glSampleCoverage]]<br />
*[[glStencilFunc]]<br />
*[[glStencilFuncSeparate]]<br />
*[[glStencilOp]]<br />
*[[glStencilOpSeparate]]<br />
*[[glDepthFunc]]<br />
*[[glBlendEquation]]<br />
*[[glBlendEquationSeparate]]<br />
*[[glBlendFuncSeparate]]<br />
*[[glBlendFunc]]<br />
*[[glBlendColor]]<br />
*[[glLogicOp]]<br />
===Framebuffer Operationen===<br />
*[[glDrawBuffer]]<br />
*[[glDrawBuffers]]<br />
*[[glColorMask]]<br />
*[[glDepthMask]]<br />
*[[glStencilMask]]<br />
*[[glStencilMaskSeparate]]<br />
*[[glClear]]<br />
*[[glClearColor]]<br />
*[[glClearDepth]]<br />
*[[glClearStencil]]<br />
*[[glClearBuffer]]<br />
===Reading and Copying Pixels===<br />
*[[glReadPixels]]<br />
*[[glReadBuffer]]<br />
*[[glClampColor]]<br />
*[[glBlitFramebuffer]]<br />
===Framebuffer Object===<br />
*[[glBindFramebuffer]]<br />
*[[glDeleteFramebuffers]]<br />
*[[glGenFramebuffers]]<br />
*[[glBindRenderbuffer]]<br />
*[[glDeleteRenderbuffers]]<br />
*[[glGenRenderbuffers]]<br />
*[[glRenderbufferStorageMultisamlpe]]<br />
*[[glRenderbufferStorage]]<br />
*[[glFramebufferRenderbuffer]]<br />
*[[glFramebufferTexture1D]]<br />
*[[glFramebufferTexture2D]]<br />
*[[glFramebufferTexture3D]]<br />
*[[glFramebufferTextureLayer]]<br />
*[[glCheckFramebufferStatus]]<br />
===Spezielle Funktionen===<br />
*[[glFlush]]<br />
*[[glFinish]]<br />
*[[glHint]]<br />
===Zustand und Zustandsabfrage===<br />
*[[glGetBooleanv]]<br />
*[[glGetIntegerv]]<br />
*[[glGetFloatv]]<br />
*[[glGetDoublev]]<br />
*[[glGetBooleani_v]]<br />
*[[glGetIntegeri_v]]<br />
*[[glIsEnabled]]<br />
*[[glIsEnabledi]]<br />
*[[glGetTexParameter]]<br />
*[[glGetTexLevelParameter]]<br />
*[[glGetTexImage]]<br />
*[[glGetCompressedTexImage]]<br />
*[[glIsTexture]]<br />
*[[glGetString]]<br />
*[[glIsQuery]]<br />
*[[glGetQueryObject]]<br />
*[[glIsBuffer]]<br />
*[[glGetBufferParameter]]<br />
*[[glGetBufferSubData]]<br />
*[[glGetBufferPointer]]<br />
*[[glIsVertexArray]]<br />
*[[glIsShader]]<br />
*[[glGetShader]]<br />
*[[glIsProgram]]<br />
*[[glGetProgram]]<br />
*[[glGetAttachedShaders]]<br />
*[[glGetShaderInfoLog]]<br />
*[[glGetProgramInfoLog]]<br />
*[[glGetShaderSource]]<br />
*[[glGetVertexAttrib]]<br />
*[[glGetVertexAttribPointer]]<br />
*[[glGetUniform]]<br />
*[[glIsFramebuffer]]<br />
*[[glGetFramebufferAttachmentParameter]]<br />
*[[glIsRenderbuffer]]<br />
*[[glGetRenderbufferParameter]]</div>
TAK2004