dglOpenGL.pas: Unterschied zwischen den Versionen

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{{Hinweis| '''Im Lieferumfang von Delphi ist bereits ein OpenGL Header enthalten. Dieser Header ist allerdings ''veraltet und fehlerhaft''. Unter anderem wurden Befehlsbezeichner nicht korrekt übernommen. ''Es wird daher dringend davon abgeraten diesen Header zu benutzen.'''''}}
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{{Warnung| '''Im Lieferumfang von Delphi ist bereits ein OpenGL Header enthalten. Dieser Header ist allerdings ''veraltet und fehlerhaft''. Unter anderem wurden Befehlsbezeichner nicht korrekt übernommen. ''Es wird daher dringend davon abgeraten diesen Header zu benutzen.'''''}}
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<div align="center">[[Bild:Flag_english.gif]][[dglOpenGL.pas/en|Go to English version of this article ]][[Bild:Flag_english.gif]]</div>
  
 
=Der DelphiGL-Header=
 
=Der DelphiGL-Header=
Für alle die OpenGL unter Delphi nutzen möchten hat die [http://DelphiGL.com DelphiGL Community] einen Header zur Verfügung gestellt.
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Für alle die OpenGL unter Delphi nutzen möchten hat die [http://www.delphigl.com DelphiGL Community] einen Header zur Verfügung gestellt.
 +
 
 +
Der Header enthält alle aktuellen OpenGL-Funktionen sowie alle aktuellen GLU-Funktionen.
  
Der Header enthält alle aktuellen OpenGL-Funktionen sowie alle aktuellen GLU-Funktionen. <br>
 
 
Des weiteren sind alle ARB-, EXT-, NV- und ATI- Extensions enthalten sowie einige weitere Extensions von anderen Herstellern (Apple, HP, SGI...)
 
Des weiteren sind alle ARB-, EXT-, NV- und ATI- Extensions enthalten sowie einige weitere Extensions von anderen Herstellern (Apple, HP, SGI...)
  
Zeile 10: Zeile 13:
  
 
Der Header wird von der DGL-Community gepflegt und auf dem neuesten Stand gehalten. Dadurch wird es den Nutzern des Headers sehr leicht gemacht bei neuen OpenGL Versionen einfach den neuen Header in ihre Programme einzubinden (Man muss nur den alten durch den neuen Header ersetzen). Weiterhin ist es auch möglich den Header unter anderen Pascalplattformen wie z.B. Freepascal zu benutzen.
 
Der Header wird von der DGL-Community gepflegt und auf dem neuesten Stand gehalten. Dadurch wird es den Nutzern des Headers sehr leicht gemacht bei neuen OpenGL Versionen einfach den neuen Header in ihre Programme einzubinden (Man muss nur den alten durch den neuen Header ersetzen). Weiterhin ist es auch möglich den Header unter anderen Pascalplattformen wie z.B. Freepascal zu benutzen.
 +
 +
==Lizenz/Nutzungsbedingungen==
 +
Die dglOpenGL.pas wird unter den Bedingungen der '''Mozilla Public License Version 1.1''' weitergegeben.
 +
Eine Kopie der Lizenz ist zu finden unter '''http://www.mozilla.org/MPL/MPL-1.1.html'''.
 +
 +
The contents of the dglOpenGL.pas are used with permission, subject to
 +
the Mozilla Public License Version 1.1 (the "License"); you may
 +
not use this file except in compliance with the License. You may
 +
obtain a copy of the License at
 +
http://www.mozilla.org/MPL/MPL-1.1.html
 +
 +
Software distributed under the License is distributed on an
 +
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
 +
implied. See the License for the specific language governing
 +
rights and limitations under the License.
 +
 +
==Hinweis==
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Seit der Headerversion 2.1 unterstützt der reguläre Header kein .NET mehr.
 +
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{{Hinweis|Der .Net Header wird vorerst nicht weiterentwickelt. Eventuell vorhandene Fehler werden aber berichtigt. Neue Funktionen (durch neue OpenGL-Versionen) gibt es nur im Standard-Header.}}
 +
 +
Mit dem Entfernen der .NET Unterstützung wurde auch eine Technik entfernt, die es dem Header möglich gemacht hat benötigte Methoden dynamisch nachzuladen. Dies funktioniert jetzt nicht mehr. Ihr müsstet also nachdem ihr euren Kontext erstellt habt ihn entweder über ''ActivateRenderingContext'' aktivieren oder aber es muss ''ReadExtensions'' und ''ReadImplementationProperties'' von Hand aufgerufen werden, ansonsten könnten Zugriffsverletzungen an Adresse 0x00000000 auftreten wo vorher keine waren. Bitte überprüft das.
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==Download==
 +
 +
<div align="center">
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'''Hier könnt ihr den aktuellen [https://github.com/saschawillems/dglopengl Header downloaden].'''
 +
 +
'''Hier könnt ihr den letzten {{ArchivLink|file=dglOpenGL_net|text=dglOpenGL.pas Header mit .NET Unterstützung downloaden}}.'''
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 +
  
  
::'''Hier könnt ihr den aktuellen [http://www.delphigl.com/do_download.php?f=12000 DGLOpenGL.pas Header downloaden].'''
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''[[Benutzer:Mars|Mars]] hat im DGL-Forum ein '''abgewandelte Form der dglOpenGL.pas''' gepostet, welche auch mit '''Delphi 3''' funktioniert:''<br>
 +
[http://www.delphigl.com/forum/viewtopic.php?p=26697#25642 dglOpenGL.pas für Delphi 3] <br>
 +
''(Anmeldung für Download notwendig.)''
  
  
 +
''Weiterhin existiert eine inoffizielle Version des [http://www.delphigl.com/forum/viewtopic.php?t=4216 Headers für C++].''
  
 +
</div>
  
''[[Benutzer:Mars|Mars]] hat im DGL-Forum ein '''abgewandelte Form der DGLOpenGL.pas''' gepostet, welche auch mit '''Delphi 3''' funktioniert:''
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==Changelog==
:: [http://www.delphigl.com/forum/viewtopic.php?p=26697#25642 DGLOpenGL.pas für Delphi 3] (Registrierung im DelphiGL Forum nötig)
+
{{dglOpenGL_History}}

Aktuelle Version vom 17. Juli 2015, 14:20 Uhr

Warnung.png Im Lieferumfang von Delphi ist bereits ein OpenGL Header enthalten. Dieser Header ist allerdings veraltet und fehlerhaft. Unter anderem wurden Befehlsbezeichner nicht korrekt übernommen. Es wird daher dringend davon abgeraten diesen Header zu benutzen.

Der DelphiGL-Header

Für alle die OpenGL unter Delphi nutzen möchten hat die DelphiGL Community einen Header zur Verfügung gestellt.

Der Header enthält alle aktuellen OpenGL-Funktionen sowie alle aktuellen GLU-Funktionen.

Des weiteren sind alle ARB-, EXT-, NV- und ATI- Extensions enthalten sowie einige weitere Extensions von anderen Herstellern (Apple, HP, SGI...)

Als besonderer Service bei den Extensions enthält der Header eine Booleanvariablen für jede Extension die automatisch bei Initialisieren gesetzt wird. Diese Booleanvariable (die den gleichen Namen wie der Abfragestring hat) gibt dann an, ob die Extension verfügbar ist oder nicht. (Man erspart sich damit die Stringauswertung bei glGetString.)

Der Header wird von der DGL-Community gepflegt und auf dem neuesten Stand gehalten. Dadurch wird es den Nutzern des Headers sehr leicht gemacht bei neuen OpenGL Versionen einfach den neuen Header in ihre Programme einzubinden (Man muss nur den alten durch den neuen Header ersetzen). Weiterhin ist es auch möglich den Header unter anderen Pascalplattformen wie z.B. Freepascal zu benutzen.

Lizenz/Nutzungsbedingungen

Die dglOpenGL.pas wird unter den Bedingungen der Mozilla Public License Version 1.1 weitergegeben. Eine Kopie der Lizenz ist zu finden unter http://www.mozilla.org/MPL/MPL-1.1.html.

The contents of the dglOpenGL.pas are used with permission, subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/MPL-1.1.html

Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License.

Hinweis

Seit der Headerversion 2.1 unterstützt der reguläre Header kein .NET mehr.

Info DGL.png Der .Net Header wird vorerst nicht weiterentwickelt. Eventuell vorhandene Fehler werden aber berichtigt. Neue Funktionen (durch neue OpenGL-Versionen) gibt es nur im Standard-Header.

Mit dem Entfernen der .NET Unterstützung wurde auch eine Technik entfernt, die es dem Header möglich gemacht hat benötigte Methoden dynamisch nachzuladen. Dies funktioniert jetzt nicht mehr. Ihr müsstet also nachdem ihr euren Kontext erstellt habt ihn entweder über ActivateRenderingContext aktivieren oder aber es muss ReadExtensions und ReadImplementationProperties von Hand aufgerufen werden, ansonsten könnten Zugriffsverletzungen an Adresse 0x00000000 auftreten wo vorher keine waren. Bitte überprüft das.

Download

Hier könnt ihr den aktuellen Header downloaden.

Hier könnt ihr den letzten dglOpenGL.pas Header mit .NET Unterstützung downloaden File.jpg.



Mars hat im DGL-Forum ein abgewandelte Form der dglOpenGL.pas gepostet, welche auch mit Delphi 3 funktioniert:
dglOpenGL.pas für Delphi 3
(Anmeldung für Download notwendig.)


Weiterhin existiert eine inoffizielle Version des Headers für C++.

Changelog

Version 1.0   - Initial Release

Version 1.1   - Added PPointer in Tpyessection for compatibility with Delphi
                versions lower than 7                                    (SW)
              - Added a function named RaiseLastOSError including a comment
                on how to make it run under Delphi versions lower than 7 (SW)
              - Added some data types according to the GL-Syntax         (SW)

Version 1.2   - Fixed some problems with getting the addresses of some
                Extensions (e.g. glTexImage3D) where the EXT/ARB did work
                but not the core-functions                               (SW)

Version 1.3   - A second call to ReadimplementationProperties won't
                revert to the default libs anymore                       (MW)
              - Libraries now will be released if necessary              (MW)

Version 1.3a  - Small fixes for glSlang-functions                        (SW)

Version 1.3b  - Fixed a small bug with GL_ARB_shader_objects, that lead
                lead to that extension not loaded correctly              (SW)

Version 1.3c  - More GL 1.5 compliance by FOG_COORD_xx and
                ARB-less VBO and occlusion query routines                (MW)

Version 1.3d  - Fixed linebreaks (should now be corrected under D5)      (SW)

Version 1.4   - Changed header to correspond to the OpenGL-Shading
              - Language specification 1.10 :
                 - Added new GL_SAMPLER_*-Constants
                 - Added Constant GL_SHADING_LANGUAGE_VERSION_ARB
                 - Added Constant GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
              - Added Constant GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB    (SW)

Version 1.4a  - Fixed a missing stdcall for glBindAttribLocationARB      (SW)

Version 1.4b  - Fixed declaration for glUniform*(f/i)vARB (added count)  (MW)
              - glCompileShaderARB changed from function to procedure    (MW)

Version 1.5   - Added support for FreePascal                             (BR)
              - Added type TGLVectorf3/TGLVector3f                       (SW)

Version 1.6   - Added Extension GL_EXT_framebuffer_object                (SX)

Version 1.7   - Added Extension GL_ARB_fragment_program_shadow           (SX)
              - Added Extension GL_ARB_draw_buffers                      (SX)
              - Added Extension GL_ARB_texture_rectangle                 (SX)
              - Added Extension GL_ARB_color_buffer_float                (SX)
              - Added Extension GL_ARB_half_float_pixel                  (SX)
              - Added Extension GL_ARB_texture_float                     (SX)
              - Added Extension GL_ARB_pixel_buffer_object               (SX)
              - Added Extension GL_EXT_depth_bounds_test                 (SX)
              - Added Extension GL_EXT_texture_mirror_clamp              (SX)
              - Added Extension GL_EXT_blend_equation_separate           (SX)
              - Added Extension GL_EXT_pixel_buffer_object               (SX)
              - Added Extension GL_EXT_texture_compression_dxt1          (SX)
              - Added Extension GL_NV_fragment_program_option            (SX)
              - Added Extension GL_NV_fragment_program2                  (SX)
              - Added Extension GL_NV_vertex_program2_option             (SX)
              - Added Extension GL_NV_vertex_program3                    (SX)

Version 1.8   - Added explicit delegate type definitions                 (LM)
              - Added .Net 1.1 Support                                   (LM)
              - Added .Net overloaded functions                          (LM)
              - Added delayed extension loading and stubs                (LM)
              - Added automatic InitOpenGL call in CreateRenderingContext(LM)
              - Added extra Read_* function                              (LM)

Version 2.0   - fixed some Problem with version string and damn drivers.
                String 1.15 identified as OpenGL 1.5 not as OpenGL 1.1   (SX)
              - Removed unexisting extension GL_ARB_texture_mirror_repeat(SX)
              - Added Extension WGL_ARB_pixel_format_float               (SX)
              - Added Extension GL_EXT_stencil_clear_tag                 (SX)
              - Added Extension GL_EXT_texture_rectangle                 (SX)
              - Added Extension GL_EXT_texture_edge_clamp                (SX)
              - Some 1.5 Core Consts added (now completed)               (SX)
              - gluProject need pointer for not .net                     (SX)
              - gluUnProject need pointer for not .net                   (SX)
              - wglUseFontOutlines* need pointer for not .net            (SX)
              - wglSwapMultipleBuffers need pointer for not .net         (SX)
              - Bug with wglGetExtensionsStringEXT removed
                different type for .net                                  (SX)
              - Added OpenGL 2.0 Core                                    (SX)

Version 2.0.1 - fixed some problems with glGetActiveAttrib in 2.0 Core   (SX)
              - fixes some problems with gluProject                      (SX)
              - fixes some problems with gluUnProject                    (SX)
              - fixes some problems with gluTessVertex                   (SX)
              - fixes some problems with gluLoadSamplingMatrices         (SX)

Version 2.1   - Removed .NET Support                                     (SX)
              - Better support for Linux                                 (SX)
              - Better Codeformation                                     (SX)
              - Added some more Vector/Matrix types                      (SX)
              - Added OpenGL 2.1 Core                                    (SX)
              - Added Extension GL_EXT_packed_depth_stencil              (SX)
              - Added Extension GL_EXT_texture_sRGB                      (SX)
              - Added Extension GL_EXT_framebuffer_blit                  (SX)
              - Added Extension GL_EXT_framebuffer_multisample           (SX)
              - Added Extension GL_EXT_timer_query                       (SX)
              - Added Extension GL_EXT_gpu_program_parameters            (SX)
              - Added Extension GL_EXT_bindable_uniform                  (SX)
              - Added Extension GL_EXT_draw_buffers2                     (SX)
              - Added Extension GL_EXT_draw_instanced                    (SX)
              - Added Extension GL_EXT_framebuffer_sRGB                  (SX)
              - Added Extension GL_EXT_geometry_shader4                  (SX)
              - Added Extension GL_EXT_gpu_shader4                       (SX)
              - Added Extension GL_EXT_packed_float                      (SX)
              - Added Extension GL_EXT_texture_array                     (SX)
              - Added Extension GL_EXT_texture_buffer_object             (SX)
              - Added Extension GL_EXT_texture_compression_latc          (SX)
              - Added Extension GL_EXT_texture_compression_rgtc          (SX)
              - Added Extension GL_EXT_texture_integer                   (SX)
              - Added Extension GL_EXT_texture_shared_exponent           (SX)
              - Added Extension GL_NV_depth_buffer_float                 (SX)
              - Added Extension GL_NV_fragment_program4                  (SX)
              - Added Extension GL_NV_framebuffer_multisample_coverage   (SX)
              - Added Extension GL_NV_geometry_program4                  (SX)
              - Added Extension GL_NV_gpu_program4                       (SX)
              - Added Extension GL_NV_parameter_buffer_object            (SX)
              - Added Extension GL_NV_transform_feedback                 (SX)
              - Added Extension GL_NV_vertex_program4                    (SX)

Version 3.0   - fixed some consts of GL_EXT_texture_shared_exponent       (SX)
              - possible better support for mac                          (SX)
              - Added OpenGL 3.0 Core                                    (SX)
              - Added Extension GL_ARB_depth_buffer_float                (SX)
              - Added Extension GL_ARB_draw_instanced                    (SX)
              - Added Extension GL_ARB_framebuffer_object                (SX)
              - Added Extension GL_ARB_framebuffer_sRGB                  (SX)
              - Added Extension GL_ARB_geometry_shader4                  (SX)
              - Added Extension GL_ARB_half_float_vertex                 (SX)
              - Added Extension GL_ARB_instanced_arrays                  (SX)
              - Added Extension GL_ARB_map_buffer_range                  (SX)
              - Added Extension GL_ARB_texture_buffer_object             (SX)
              - Added Extension GL_ARB_texture_compression_rgtc          (SX)
              - Added Extension GL_ARB_texture_rg                        (SX)
              - Added Extension GL_ARB_vertex_array_object               (SX)
              - Added Extension GL_NV_conditional_render                 (SX)
              - Added Extension GL_NV_present_video                      (SX)
              - Added Extension GL_EXT_transform_feedback                (SX)
              - Added Extension GL_EXT_direct_state_access               (SX)
              - Added Extension GL_EXT_vertex_array_bgra                 (SX)
              - Added Extension GL_EXT_texture_swizzle                   (SX)
              - Added Extension GL_NV_explicit_multisample               (SX)
              - Added Extension GL_NV_transform_feedback2                (SX)
              - Added Extension WGL_ARB_create_context                   (SX)
              - Added Extension WGL_NV_present_video                     (SX)
              - Added Extension WGL_NV_video_out                         (SX)
              - Added Extension WGL_NV_swap_group                        (SX)
              - Added define DGL_TINY_HEADER to suppress automatic
                function loading                                         (SX)
              - glProcedure renamed to dglGetProcAddress and now it's
                visible from outside the unit to custom load functions   (SX)
              - dglCheckExtension added to check if an extension exists  (SX)
              - Read_GL_ARB_buffer_object renamed to
                Read_GL_ARB_vertex_buffer_object                         (SX)

Version 3.0.1 - fixed a problem with fpc                                (SX)

Version 3.0.2 - fixed a problem with WGL_ARB_create_context             (SX)

Version 3.2   - Functions from GL_VERSION_3_0 where updated              (SX)
              - Functions from GL_ARB_map_buffer_range where updated     (SX)
              - Functions from GL_NV_present_video where added           (SX)
              - Added consts of GL_ARB_instanced_arrays                  (SX)
              - Defines to identify Delphi was changed (prevent for          
                feature maintenance)                                     (SX)
              - Added Extension GL_ATI_meminfo                           (SX)
              - Added Extension GL_AMD_performance_monitor               (SX)
              - Added Extension GL_AMD_texture_texture4                  (SX)
              - Added Extension GL_AMD_vertex_shader_tesselator          (SX)
              - Added Extension GL_EXT_provoking_vertex                  (SX)
              - Added Extension WGL_AMD_gpu_association                  (SX)
              - Added OpenGL 3.1 Core                                    (SX)
              - All deprecated stuff can be disabled if you undef the        
                define DGL_DEPRECATED                                    (SX)
              - Added Extension GL_ARB_uniform_buffer_object             (SX)
              - Added Extension GL_ARB_compatibility                     (SX)
              - Added Extension GL_ARB_copy_buffer                       (SX)
              - Added Extension GL_ARB_shader_texture_lod                (SX)
              - Remove function from GL_NV_present_video                 (SX)
              - Added Extension WGL_3DL_stereo_control                   (SX)
              - Added Extension GL_EXT_texture_snorm                     (SX)
              - Added Extension GL_AMD_draw_buffers_blend                (SX)
              - Added Extension GL_APPLE_texture_range                   (SX)
              - Added Extension GL_APPLE_float_pixels                    (SX)
              - Added Extension GL_APPLE_vertex_program_evaluators       (SX)
              - Added Extension GL_APPLE_aux_depth_stencil               (SX)
              - Added Extension GL_APPLE_object_purgeable                (SX)
              - Added Extension GL_APPLE_row_bytes                       (SX)
              - Added OpenGL 3.2 Core                                    (SX)
              - Added Extension GL_ARB_depth_clamp                       (SX)
              - Added Extension GL_ARB_draw_elements_base_vertex         (SX)
              - Added Extension GL_ARB_fragment_coord_conventions        (SX)
              - Added Extension GL_ARB_provoking_vertex                  (SX)
              - Added Extension GL_ARB_seamless_cube_map                 (SX)
              - Added Extension GL_ARB_sync                              (SX)
              - Added Extension GL_ARB_texture_multisample               (SX)
              - Added Extension GL_ARB_vertex_array_bgra                 (SX)
              - Added Extension GL_ARB_draw_buffers_blend                (SX)
              - Added Extension GL_ARB_sample_shading                    (SX)
              - Added Extension GL_ARB_texture_cube_map_array            (SX)
              - Added Extension GL_ARB_texture_gather                    (SX)
              - Added Extension GL_ARB_texture_query_lod                 (SX)
              - Added Extension WGL_ARB_create_context_profile           (SX)
              - Added GLX Core up to Version 1.4                         (SX)
              - Added Extension GLX_ARB_multisample                      (SX)
              - Added Extension GLX_ARB_fbconfig_float                   (SX)
              - Added Extension GLX_ARB_get_proc_address                 (SX)
              - Added Extension GLX_ARB_create_context                   (SX)
              - Added Extension GLX_ARB_create_context_profile           (SX)
              - Added Extension GLX_EXT_visual_info                      (SX)
              - Added Extension GLX_EXT_visual_rating                    (SX)
              - Added Extension GLX_EXT_import_context                   (SX)
              - Added Extension GLX_EXT_fbconfig_packed_float            (SX)
              - Added Extension GLX_EXT_framebuffer_sRGB                 (SX)
              - Added Extension GLX_EXT_texture_from_pixmap              (SX)

Version 3.2.1 - Fixed some problems with Delphi < 6                      (SX)

Version 3.2.2 - Added Extension GL_APPLE_rgb_422                         (SX)
              - Added Extension GL_EXT_separate_shader_objects           (SX)
              - Added Extension GL_NV_video_capture                      (SX)
              - Added Extension GL_NV_copy_image                         (SX)
              - Added Extension GL_NV_parameter_buffer_object2           (SX)
              - Added Extension GL_NV_shader_buffer_load                 (SX)
              - Added Extension GL_NV_vertex_buffer_unified_memory       (SX)
              - Added Extension GL_NV_texture_barrier                    (SX)
              - Variable GL_EXT_texture_snorm will be filled             (SX)
              - Variable GL_APPLE_row_bytes will be filled               (SX)
              - Added Extension WGL_NV_video_capture                     (SX)
              - Added Extension WGL_NV_copy_image                        (SX)
              - WGL_NV_video_out now named WGL_NV_video_output           (SX)
              - Added Extension GLX_EXT_swap_control                     (SX)

Version 3.2.3 - Fixed a Problem with glGetAttribLocation                (SX)
              - Added const GL_UNIFORM_BUFFER_EXT                        (SX)
              - Functions of GL_NV_texture_barrier now will be loaded    (SX)

Version 4.0   - Changes on Extension GL_ARB_texture_gather               (SX)
              - Changes on Extension GL_NV_shader_buffer_load            (SX)
              - Added OpenGL 3.3 Core                                    (SX)
              - Added OpenGL 4.0 Core                                    (SX)
              - Added Extension GL_AMD_shader_stencil_export             (SX)
              - Added Extension GL_AMD_seamless_cubemap_per_texture      (SX)
              - Added Extension GL_ARB_shading_language_include          (SX)
              - Added Extension GL_ARB_texture_compression_bptc          (SX)
              - Added Extension GL_ARB_blend_func_extended               (SX)
              - Added Extension GL_ARB_explicit_attrib_location          (SX)
              - Added Extension GL_ARB_occlusion_query2                  (SX)
              - Added Extension GL_ARB_sampler_objects                   (SX)
              - Added Extension GL_ARB_shader_bit_encoding               (SX)
              - Added Extension GL_ARB_texture_rgb10_a2ui                (SX)
              - Added Extension GL_ARB_texture_swizzle                   (SX)
              - Added Extension GL_ARB_timer_query                       (SX)
              - Added Extension GL_ARB_vertex_type_2_10_10_10_rev        (SX)
              - Added Extension GL_ARB_draw_indirect                     (SX)
              - Added Extension GL_ARB_gpu_shader5                       (SX)
              - Added Extension GL_ARB_gpu_shader_fp64                   (SX)
              - Added Extension GL_ARB_shader_subroutine                 (SX)
              - Added Extension GL_ARB_tessellation_shader               (SX)
              - Added Extension GL_ARB_texture_buffer_object_rgb32       (SX)
              - Added Extension GL_ARB_transform_feedback2               (SX)
              - Added Extension GL_ARB_transform_feedback3               (SX)

Version 4.1   - Possible fix some strange linux behavior                 (SX)
              - All function uses GL instead of TGL types                (SX)
              - GL_AMD_vertex_shader_tesselator will be read now         (SX)
              - GL_AMD_draw_buffers_blend will be read now               (SX)
              - Changes on glStencilFuncSeparate (GL_2_0)                (SX)
              - Changes on GL_VERSION_3_2                                (SX)
              - Changes on GL_VERSION_3_3                                (SX)
              - Changes on GL_VERSION_4_0                                (SX)
              - Changes on GL_ARB_sample_shading                         (SX)
              - Changes on GL_ARB_texture_cube_map_array                 (SX)
              - Changes on GL_ARB_gpu_shader5                            (SX)
              - Changes on GL_ARB_transform_feedback3                    (SX)
              - Changes on GL_ARB_sampler_objects                        (SX)
              - Changes on GL_ARB_gpu_shader_fp64                        (SX)
              - Changes on GL_APPLE_element_array                        (SX)
              - Changes on GL_APPLE_vertex_array_range                   (SX)
              - Changes on GL_NV_transform_feedback                      (SX)
              - Changes on GL_NV_vertex_buffer_unified_memory            (SX)
              - Changes on GL_EXT_multi_draw_arrays                      (SX)
              - Changes on GL_EXT_direct_state_access                    (SX)
              - Changes on GL_AMD_performance_monitor                    (SX)
              - Changes on GL_AMD_seamless_cubemap_per_texture           (SX)
              - Changes on GL_EXT_geometry_shader4                       (SX)
              - Added OpenGL 4.1 Core                                    (SX)
              - Added Extension GL_ARB_ES2_compatibility                 (SX)
              - Added Extension GL_ARB_get_program_binary                (SX)
              - Added Extension GL_ARB_separate_shader_objects           (SX)
              - Added Extension GL_ARB_shader_precision                  (SX)
              - Added Extension GL_ARB_vertex_attrib_64bit               (SX)
              - Added Extension GL_ARB_viewport_array                    (SX)
              - Added Extension GL_ARB_cl_event                          (SX)
              - Added Extension GL_ARB_debug_output                      (SX)
              - Added Extension GL_ARB_robustness                        (SX)
              - Added Extension GL_ARB_shader_stencil_export             (SX)
              - Added Extension GL_AMD_conservative_depth                (SX)
              - Added Extension GL_EXT_shader_image_load_store           (SX)
              - Added Extension GL_EXT_vertex_attrib_64bit               (SX)
              - Added Extension GL_NV_gpu_program5                       (SX)
              - Added Extension GL_NV_gpu_shader5                        (SX)
              - Added Extension GL_NV_shader_buffer_store                (SX)
              - Added Extension GL_NV_tessellation_program5              (SX)
              - Added Extension GL_NV_vertex_attrib_integer_64bit        (SX)
              - Added Extension GL_NV_multisample_coverage               (SX)
              - Added Extension GL_AMD_name_gen_delete                   (SX)
              - Added Extension GL_AMD_debug_output                      (SX)
              - Added Extension GL_NV_vdpau_interop                      (SX)
              - Added Extension GL_AMD_transform_feedback3_lines_triangles (SX)
              - Added Extension GL_AMD_depth_clamp_separate              (SX)
              - Added Extension GL_EXT_texture_sRGB_decode               (SX)
              - Added Extension WGL_ARB_framebuffer_sRGB                 (SX)
              - Added Extension WGL_ARB_create_context_robustness        (SX)
              - Added Extension WGL_EXT_create_context_es2_profile       (SX)
              - Added Extension WGL_NV_multisample_coverage              (SX)
              - Added Extension GLX_ARB_vertex_buffer_object             (SX)
              - Added Extension GLX_ARB_framebuffer_sRGB                 (SX)
              - Added Extension GLX_ARB_create_context_robustness        (SX)
              - Added Extension GLX_EXT_create_context_es2_profile       (SX)

Version 4.1a  - Fix for dglGetProcAddress with FPC and linux (def param) (SW)

Version 4.2   - Added OpenGL 4.2 Core                                    (SW) 
              - Added Extension GL_ARB_base_instance                     (SW) 
              - Added Extension GL_ARB_shading_language_420pack          (SW) 
              - Added Extension GL_ARB_transform_feedback_instanced      (SW) 
              - Added Extension GL_ARB_compressed_texture_pixel_storage  (SW) 
              - Added Extension GL_ARB_conservative_depth                (SW) 
              - Added Extension GL_ARB_internalformat_query              (SW) 
              - Added Extension GL_ARB_map_buffer_alignment              (SW) 
              - Added Extension GL_ARB_shader_atomic_counters            (SW) 
              - Added Extension GL_ARB_shader_image_load_store           (SW) 
              - Added Extension GL_ARB_shading_language_packing          (SW) 
              - Added Extension GL_ARB_texture_storage                   (SW) 
              - Added Extension WGL_NV_DX_interop                        (SW) 
              - Added Define for WGL_EXT_create_context_es2_profile      (SW) 

Version 4.2a  - Added Mac OS X patch by Andrey Gruzdev                   (SW) 

 Version 4.3    Added OpenGL 4.3 Core                                    (SW)
  		Added GL_ARB_arrays_of_arrays		                 (SW)
  		Added GL_ARB_fragment_layer_viewport                     (SW)
  		Added GL_ARB_shader_image_size                           (SW)
  		Added GL_ARB_ES3_compatibility                           (SW)
  		Added GL_ARB_clear_buffer_object                         (SW)
  		Added GL_ARB_compute_shader                              (SW)
  		Added GL_ARB_copy_image                                  (SW)
  		Added GL_KHR_debug                                       (SW)
  		Added GL_ARB_explicit_uniform_location,                  (SW)
  		Added GL_ARB_framebuffer_no_attachments                  (SW)
  		Added GL_ARB_internalformat_query2                       (SW)
  		Added GL_ARB_invalidate_subdata                          (SW)
  		Added GL_ARB_multi_draw_indirect                         (SW)
  		Added GL_ARB_program_interface_query                     (SW)
  		Added GL_ARB_robust_buffer_access_behavior               (SW)
  		Added GL_ARB_shader_storage_buffer_object                (SW)
  		Added GL_ARB_stencil_texturing                           (SW)
  		Added GL_ARB_texture_buffer_range                        (SW)
  		Added GL_ARB_texture_query_levels                        (SW)
  		Added GL_ARB_texture_storage_multisample                 (SW)
  		Added GL_ARB_texture_view                                (SW)
  		Added GL_ARB_vertex_attrib_binding                       (SW)
                Added new vendor-specific extensions			 (SW)
		Added GL_NV_path_rendering                               (SW)
  		Added GL_AMD_pinned_memory                               (SW)
                Added GL_AMD_stencil_operation_extended                  (SW)
                Added GL_AMD_vertex_shader_viewport_index                (SW)
                Added GL_AMD_vertex_shader_layer                         (SW)
                Added GL_NV_bindless_texture                             (SW)
                Added GL_NV_shader_atomic_float                          (SW)
                Added GL_AMD_query_buffer_object                         (SW)
                Added CreateRenderingContextVersion                      (SW)

Version 4.4     Added ARB_buffer_storage                                 (SW)
                Added ARB_clear_texture extension                        (SW)
                Added ARB_enhanced_layouts extension                     (SW)
                Added ARB_multi_bind extension                           (SW)
                Added ARB_query_buffer_object extension                  (SW)
                Added ARB_texture_mirror_clamp_to_edge extension         (SW)
                Added ARB_texture_stencil8 extension                     (SW)
                Added ARB_vertex_type_10f_11f_11f_rev extension          (SW)
                Added MAX_VERTEX_ATTRIB_STRIDE stat                      (SW)
                Added missing functions for GL_EXT_direct_state_access   (SW)
                GL3.0+ uses non-deprecated way of getting extensions
                (thanks to frenK)  					 (SW)
                Added missing cdecl for TglXGetVisualFromFBConfig        (SW)