<?xml version="1.0"?>
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		<id>https://wiki.delphigl.com/index.php?action=history&amp;feed=atom&amp;title=OpenGL3.x_API</id>
		<title>OpenGL3.x API - Versionsgeschichte</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.delphigl.com/index.php?action=history&amp;feed=atom&amp;title=OpenGL3.x_API"/>
		<link rel="alternate" type="text/html" href="https://wiki.delphigl.com/index.php?title=OpenGL3.x_API&amp;action=history"/>
		<updated>2026-05-14T12:59:23Z</updated>
		<subtitle>Versionsgeschichte dieser Seite in DGL Wiki</subtitle>
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	<entry>
		<id>https://wiki.delphigl.com/index.php?title=OpenGL3.x_API&amp;diff=26172&amp;oldid=prev</id>
		<title>Glawesome: /* API Übersicht */</title>
		<link rel="alternate" type="text/html" href="https://wiki.delphigl.com/index.php?title=OpenGL3.x_API&amp;diff=26172&amp;oldid=prev"/>
				<updated>2014-03-21T11:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;API Übersicht&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 21. März 2014, 11:11 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Zeile 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glDeleteVertexArrays]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glDeleteVertexArrays]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glBindVertexArray]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glBindVertexArray]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vertex &lt;/del&gt;Shader===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Shader===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glCreateShader]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glCreateShader]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glShaderSource]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glShaderSource]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Zeile 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glGetTransformFeedbackVaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glGetTransformFeedbackVaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glValidateProgram]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glValidateProgram]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Fragment Shaders===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[glBindFragDataLocation]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[glGetFragDataLocation]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Coordinate Transformations===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Coordinate Transformations===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glDepthRange]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glDepthRange]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot; &gt;Zeile 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glDeleteTextures]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glDeleteTextures]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glGenTextures]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glGenTextures]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Fragment Shaders===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[glBindFragDataLocation]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[glGetFragDataLocation]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Per-Fragment Operations===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Per-Fragment Operations===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glScissor]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glScissor]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Glawesome</name></author>	</entry>

	<entry>
		<id>https://wiki.delphigl.com/index.php?title=OpenGL3.x_API&amp;diff=23294&amp;oldid=prev</id>
		<title>TAK2004: /* API Übersicht */</title>
		<link rel="alternate" type="text/html" href="https://wiki.delphigl.com/index.php?title=OpenGL3.x_API&amp;diff=23294&amp;oldid=prev"/>
				<updated>2009-04-27T20:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;API Übersicht&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 27. April 2009, 20:10 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Zeile 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==API Übersicht==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==API Übersicht==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Windows OpenGL Funktionen===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[wglCreateContextAttribsARB]] (Anmerkung:Diese Funktion kann nur mit einem gültigen OpenGL Context abgefragt werden und wird benötigt um ein gültigen OpenGL3 Context zu erstellen.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Error===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Error===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glGetError]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[glGetError]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TAK2004</name></author>	</entry>

	<entry>
		<id>https://wiki.delphigl.com/index.php?title=OpenGL3.x_API&amp;diff=23293&amp;oldid=prev</id>
		<title>TAK2004: Die Seite wurde neu angelegt: =OpenGL3.1= Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind. ==API Übersicht== ===Error=== *glGetError ===Vertex Arrays=== *[[gl...</title>
		<link rel="alternate" type="text/html" href="https://wiki.delphigl.com/index.php?title=OpenGL3.x_API&amp;diff=23293&amp;oldid=prev"/>
				<updated>2009-04-27T19:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: =OpenGL3.1= Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind. ==API Übersicht== ===Error=== *&lt;a href=&quot;/index.php/glGetError&quot; title=&quot;glGetError&quot;&gt;glGetError&lt;/a&gt; ===Vertex Arrays=== *[[gl...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=OpenGL3.1=&lt;br /&gt;
Hier folgend werden alle Funktionen aufgelistet, die mit OpenGL3.1 verfügbar sind.&lt;br /&gt;
==API Übersicht==&lt;br /&gt;
===Error===&lt;br /&gt;
*[[glGetError]]&lt;br /&gt;
===Vertex Arrays===&lt;br /&gt;
*[[glVertexAttrib]]&lt;br /&gt;
*[[glVertexAttribPointer]]&lt;br /&gt;
*[[glEnableVertexAttribArray]]&lt;br /&gt;
*[[glDisableVertexAttribArray]]&lt;br /&gt;
*[[glEnable]]&lt;br /&gt;
*[[glDisable]]&lt;br /&gt;
*[[glPrimitiveRestartIndex]]&lt;br /&gt;
*[[glDrawArrays]]&lt;br /&gt;
*[[glMultiDrawArrays]]&lt;br /&gt;
*[[glDrawElements]]&lt;br /&gt;
*[[glMultiDrawElements]]&lt;br /&gt;
*[[glDrawRangeElements]]&lt;br /&gt;
*[[glDrawArraysInstanced]]&lt;br /&gt;
*[[glDrawElementsInstanced]]&lt;br /&gt;
===Buffer Object===&lt;br /&gt;
*[[glGenBuffers]]&lt;br /&gt;
*[[glDeleteBuffers]]&lt;br /&gt;
*[[glBindBuffer]]&lt;br /&gt;
*[[glBufferData]]&lt;br /&gt;
*[[glBufferSubData]]&lt;br /&gt;
*[[glMapBufferRange]]&lt;br /&gt;
*[[glMapBuffer]]&lt;br /&gt;
*[[glUnmapBuffer]]&lt;br /&gt;
*[[glFlushMappedBufferRange]]&lt;br /&gt;
*[[glCopyBufferSubData]]&lt;br /&gt;
===Vertex Array Object===&lt;br /&gt;
*[[glGenVertexArrays]]&lt;br /&gt;
*[[glDeleteVertexArrays]]&lt;br /&gt;
*[[glBindVertexArray]]&lt;br /&gt;
===Vertex Shader===&lt;br /&gt;
*[[glCreateShader]]&lt;br /&gt;
*[[glShaderSource]]&lt;br /&gt;
*[[glCompileShader]]&lt;br /&gt;
*[[glDeleteShader]]&lt;br /&gt;
*[[glCreateProgram]]&lt;br /&gt;
*[[glAttachShader]]&lt;br /&gt;
*[[glDetachShader]]&lt;br /&gt;
*[[glLinkProgram]]&lt;br /&gt;
*[[glUseProgram]]&lt;br /&gt;
*[[glDeleteProgram]]&lt;br /&gt;
*[[glGetActiveAttrib]]&lt;br /&gt;
*[[glGetAttribLocation]]&lt;br /&gt;
*[[glBindAttribLocation]]&lt;br /&gt;
*[[glGetUniformLocation]]&lt;br /&gt;
*[[glGetUniformBlockIndex]]&lt;br /&gt;
*[[glGetActiveUniformBlockName]]&lt;br /&gt;
*[[glGetActiveUniformBlock]]&lt;br /&gt;
*[[glGetUniformIndices]]&lt;br /&gt;
*[[glGetActiveUniformName]]&lt;br /&gt;
*[[glGetActiveUniform]]&lt;br /&gt;
*[[glUniform]]&lt;br /&gt;
*[[glUniformMatrix]]&lt;br /&gt;
*[[glBindBufferRange]]&lt;br /&gt;
*[[glBindBufferBase]]&lt;br /&gt;
*[[glUniformBlockBinding]]&lt;br /&gt;
*[[glTransformFeedbackVarings]]&lt;br /&gt;
*[[glGetTransformFeedbackVaying]]&lt;br /&gt;
*[[glValidateProgram]]&lt;br /&gt;
===Coordinate Transformations===&lt;br /&gt;
*[[glDepthRange]]&lt;br /&gt;
*[[glViewport]]&lt;br /&gt;
===Asynchronous Queries===&lt;br /&gt;
*[[glBeginQuery]]&lt;br /&gt;
*[[glEndQuery]]&lt;br /&gt;
*[[glGenQueries]]&lt;br /&gt;
*[[glDeleteQueries]]&lt;br /&gt;
===Bedingungsabhängiges Rendern===&lt;br /&gt;
*[[glBeginConditionalRender]]&lt;br /&gt;
*[[glEndConditionalRender]]&lt;br /&gt;
===Transform Feedback===&lt;br /&gt;
*[[glBeginTransformFeedback]]&lt;br /&gt;
*[[glEndTransformFeedback]]&lt;br /&gt;
===Points===&lt;br /&gt;
*[[glPointSize]]&lt;br /&gt;
*[[glPointParameter]]&lt;br /&gt;
===Line Segments===&lt;br /&gt;
*[[glLineWidth]]&lt;br /&gt;
===Polygons===&lt;br /&gt;
*[[glFrontFace]]&lt;br /&gt;
*[[glCullFace]]&lt;br /&gt;
*[[glPolygonMode]]&lt;br /&gt;
*[[glPolygonOffset]]&lt;br /&gt;
===Pixel Rectangles===&lt;br /&gt;
*[[glPixelStore]]&lt;br /&gt;
===Texturierung===&lt;br /&gt;
*[[glActiveTexture]]&lt;br /&gt;
*[[glTexImage3D]]&lt;br /&gt;
*[[glTexImage2D]]&lt;br /&gt;
*[[glTexImage1D]]&lt;br /&gt;
*[[glCopyTexImage2D]]&lt;br /&gt;
*[[glCopyTexImage1D]]&lt;br /&gt;
*[[glTexSubImage3D]]&lt;br /&gt;
*[[glTexSubImage2D]]&lt;br /&gt;
*[[glTexSubImage1D]]&lt;br /&gt;
*[[glCopyTexSubImage3D]]&lt;br /&gt;
*[[glCopyTexSubImage2D]]&lt;br /&gt;
*[[glCopyTexSubImage1D]]&lt;br /&gt;
*[[glCompressedTexImage1D]]&lt;br /&gt;
*[[glCompressedTexImage2D]]&lt;br /&gt;
*[[glCompressedTexImage3D]]&lt;br /&gt;
*[[glCompressedTexSubImage1D]]&lt;br /&gt;
*[[glCompressedTexSubImage2D]]&lt;br /&gt;
*[[glCompressedTexSubImage3D]]&lt;br /&gt;
*[[glTexBuffer]]&lt;br /&gt;
*[[glTexParameter]]&lt;br /&gt;
*[[glGenerateMipmap]]&lt;br /&gt;
*[[glBindTexture]]&lt;br /&gt;
*[[glDeleteTextures]]&lt;br /&gt;
*[[glGenTextures]]&lt;br /&gt;
===Fragment Shaders===&lt;br /&gt;
*[[glBindFragDataLocation]]&lt;br /&gt;
*[[glGetFragDataLocation]]&lt;br /&gt;
===Per-Fragment Operations===&lt;br /&gt;
*[[glScissor]]&lt;br /&gt;
*[[glSampleCoverage]]&lt;br /&gt;
*[[glStencilFunc]]&lt;br /&gt;
*[[glStencilFuncSeparate]]&lt;br /&gt;
*[[glStencilOp]]&lt;br /&gt;
*[[glStencilOpSeparate]]&lt;br /&gt;
*[[glDepthFunc]]&lt;br /&gt;
*[[glBlendEquation]]&lt;br /&gt;
*[[glBlendEquationSeparate]]&lt;br /&gt;
*[[glBlendFuncSeparate]]&lt;br /&gt;
*[[glBlendFunc]]&lt;br /&gt;
*[[glBlendColor]]&lt;br /&gt;
*[[glLogicOp]]&lt;br /&gt;
===Framebuffer Operationen===&lt;br /&gt;
*[[glDrawBuffer]]&lt;br /&gt;
*[[glDrawBuffers]]&lt;br /&gt;
*[[glColorMask]]&lt;br /&gt;
*[[glDepthMask]]&lt;br /&gt;
*[[glStencilMask]]&lt;br /&gt;
*[[glStencilMaskSeparate]]&lt;br /&gt;
*[[glClear]]&lt;br /&gt;
*[[glClearColor]]&lt;br /&gt;
*[[glClearDepth]]&lt;br /&gt;
*[[glClearStencil]]&lt;br /&gt;
*[[glClearBuffer]]&lt;br /&gt;
===Reading and Copying Pixels===&lt;br /&gt;
*[[glReadPixels]]&lt;br /&gt;
*[[glReadBuffer]]&lt;br /&gt;
*[[glClampColor]]&lt;br /&gt;
*[[glBlitFramebuffer]]&lt;br /&gt;
===Framebuffer Object===&lt;br /&gt;
*[[glBindFramebuffer]]&lt;br /&gt;
*[[glDeleteFramebuffers]]&lt;br /&gt;
*[[glGenFramebuffers]]&lt;br /&gt;
*[[glBindRenderbuffer]]&lt;br /&gt;
*[[glDeleteRenderbuffers]]&lt;br /&gt;
*[[glGenRenderbuffers]]&lt;br /&gt;
*[[glRenderbufferStorageMultisamlpe]]&lt;br /&gt;
*[[glRenderbufferStorage]]&lt;br /&gt;
*[[glFramebufferRenderbuffer]]&lt;br /&gt;
*[[glFramebufferTexture1D]]&lt;br /&gt;
*[[glFramebufferTexture2D]]&lt;br /&gt;
*[[glFramebufferTexture3D]]&lt;br /&gt;
*[[glFramebufferTextureLayer]]&lt;br /&gt;
*[[glCheckFramebufferStatus]]&lt;br /&gt;
===Spezielle Funktionen===&lt;br /&gt;
*[[glFlush]]&lt;br /&gt;
*[[glFinish]]&lt;br /&gt;
*[[glHint]]&lt;br /&gt;
===Zustand und Zustandsabfrage===&lt;br /&gt;
*[[glGetBooleanv]]&lt;br /&gt;
*[[glGetIntegerv]]&lt;br /&gt;
*[[glGetFloatv]]&lt;br /&gt;
*[[glGetDoublev]]&lt;br /&gt;
*[[glGetBooleani_v]]&lt;br /&gt;
*[[glGetIntegeri_v]]&lt;br /&gt;
*[[glIsEnabled]]&lt;br /&gt;
*[[glIsEnabledi]]&lt;br /&gt;
*[[glGetTexParameter]]&lt;br /&gt;
*[[glGetTexLevelParameter]]&lt;br /&gt;
*[[glGetTexImage]]&lt;br /&gt;
*[[glGetCompressedTexImage]]&lt;br /&gt;
*[[glIsTexture]]&lt;br /&gt;
*[[glGetString]]&lt;br /&gt;
*[[glIsQuery]]&lt;br /&gt;
*[[glGetQueryObject]]&lt;br /&gt;
*[[glIsBuffer]]&lt;br /&gt;
*[[glGetBufferParameter]]&lt;br /&gt;
*[[glGetBufferSubData]]&lt;br /&gt;
*[[glGetBufferPointer]]&lt;br /&gt;
*[[glIsVertexArray]]&lt;br /&gt;
*[[glIsShader]]&lt;br /&gt;
*[[glGetShader]]&lt;br /&gt;
*[[glIsProgram]]&lt;br /&gt;
*[[glGetProgram]]&lt;br /&gt;
*[[glGetAttachedShaders]]&lt;br /&gt;
*[[glGetShaderInfoLog]]&lt;br /&gt;
*[[glGetProgramInfoLog]]&lt;br /&gt;
*[[glGetShaderSource]]&lt;br /&gt;
*[[glGetVertexAttrib]]&lt;br /&gt;
*[[glGetVertexAttribPointer]]&lt;br /&gt;
*[[glGetUniform]]&lt;br /&gt;
*[[glIsFramebuffer]]&lt;br /&gt;
*[[glGetFramebufferAttachmentParameter]]&lt;br /&gt;
*[[glIsRenderbuffer]]&lt;br /&gt;
*[[glGetRenderbufferParameter]]&lt;/div&gt;</summary>
		<author><name>TAK2004</name></author>	</entry>

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